About This GameStorylineJerrat was a farmer, not a knight or a lord, a common man, what the world considered just one of the 'little people'. But sometimes the world needs the qualities of a common man, and the actions of the little people can change everything. Can Jerrat achieve his aim without ceasing to be the man his wife loved? Find out as you join him on his journey, where the tale of a common man intertwines with the destiny of a nation. The Tale of a Common Man was made by Aldorlea Games, the creators of Millennium, Asguaard, Moonchild and many others. FeaturesCustomize your game to suit your preferences * Choose between visible and invisible enemies * If you choose invisible enemies, vary the encounter rate from the menu * Choose your difficulty level: Easy, Normal, Hard, Legendary. Be warned - it's called Legendary for a reason * Allocate some stat points every time you level up to build the character you want. More stat points are given for harder modes * Choose enable/disable mouse as often as you like General * 7 plus 1 optional characters * Five characters in the active party to add strategic depth * 8-direction movement with mouse or keyboard * Title screen updates each time a new character joins the party to include their image * 17 side quests * 30 secret rooms to discover * 30+ hours of addictive gameplay * Make useful potions using ingredients and recipes * Great-looking enemies, beautiful environments and charming music * The Undefeated team back for another epic of masterful storytelling Best-selling Games by Aldorlea Available on Steam6d5b4406ea
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This is a pretty fun little Jrpg. So, the story is pretty simple but fun enough and it is all wrapped up pretty well. It isn't anything amazing tough and neither are the character, they are not bad but really nothing special either. Also some of the stories are a bit rushed so to speak. Like I said, all wraps up at the end but it feels a bit forced in some cases, not to much tough so no worry there. What I just found a bit strange is the Protagonist in that case. The game wants to go with the whole ,,Will the revenge destroy him or not'' but the result of that is that his ending falls a bit flat with him finding new purpose in live by adopting some orphan they met right beforehand, I am not saying that it makes no sense for him to do so but from a story telling perspective it just feels kinda meh<\/span><\/span>.
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